... also known as FFXIV or FF14. Spread out to decrease damage taken. Move as a group to avoid the tentacle attacks then behind the pillar to avoid the breath attack. The type of Flood is indicated by the animation Neo Exdeath does while the cast bar is going off.

He will cast Flood of Naught, and teleport again. A raid buster crunch supreme 3000 that deals extremely heavy unaspected magic damage and inflicts an extremely heavy DoT on the party.

Stand in the middle when the cast bar resolves to not fall off the edge from Hysteria. After the knockback resolves, you can use a GCD. This damage cannot be mitigated by boss debuffs. We were able to get Exdeath down before Black Hole, and Neo down before Grand Cross Omega usually. Deep Freezes any player that is not moving for a few seconds after the cast bar resolves. This must be mitigated completely using all tools possible, including Addle, Soil, Covenant, Collective, Reprisal, and shields, and the DoT must be healed through afterwards.

Right after, Neo Exdeath will cast Flood of Naught Terminal Antilight.

If Beyond Death is not removed by getting hit by an Antilight from Flood of Naught, the player will die when the debuff resolves.

They can repeat, though unlikely. Knocks back all targets damaged. Neo Exdeath teleports around the arena (the first one will always be directly South of where the boss started) and casts three random Flood of Naughts. This gives me hope. Alternatively, invuln it. The best way to think about it is that if you take the same colour as your debuff, you die. Targets 4 DPS with a splash AoE, then 2 Healers and 2 Tanks with a splash AoE. You must wipe after Neo Exdeath is targetable for this to happen.

Assign each role a spot to go to for Flare, in the East, West, and South (we did tank W, DPS E, healer S).

The boss teleports to a random location a while after the cast finishes. All players with Beyond Death should then be hit by whichever Antilight it is, causing them to drop down to 1 HP but remove the Beyond Death debuff. The OT should always provoke (no aggro combo, no shirk) to get 2nd in enmity on the Aero III before Earth Shaker. Deals massive damage and knocks back the player closest to the boss, while dealing less damage to players behind the stack.

Immediately after, look for Flood of Naught Inner/Outer Antilight and dodge it.

These must be resolved in a way to satisfy the debuff conditions to not kill the party. Off-balance will make the next instance of damage taken knock the player back a long distance.

For safety, you would have all the rest of the players stack. Anyone under 50% HP will be instantly killed.

Three players (one DPS, one healer, one Tank) are inflicted with the Allagan Field debuff - all damage the player takes will be dealt as raid-wide damage when the debuff ends or the player dies.

Coming from WoW, that doesn’t seem too bad all things considered.

Deals damage and knocks back anyone standing in an AoE in the boss’s hitbox.

Any wishes what we should try next?

Summons Black Holes around the arena and four tether to tanks and healers. High damage AoE that must be mitigated with shields and mitigation. Grand Cross Alpha is accompanied with a Flood of Naught Terminal Antilight right afterwards. Before starting, assign players loose spread positions for Dualcast Fire III and Delta Attack. Spot heals are required if the next mechanic is a White or Black Antilight. The tank with Cursed Shriek should move to the Southwest.

The healer who does not have Forked Lightning should go directly south, because they will get Death Wave. Similar to colors from Sephirot EX, however you must stand on the opposite debuff that you have. Does a large AoE around Exdeath that paralyzes and deals massive damage. That debuff deals damage equal to all the damage you suffered while this certain debuff was up when it hits 0 seconds.

Do this as you would Grand Cross Alpha. 1x Forked Lightning, Acceleration Bomb, and Allagan Field, 1x Off-balance, Beyond Death, and Acceleration Bomb, 1x Forked Lightning, Beyond Death, and Acceleration Bomb, 1x Death Wave, Acceleration Bomb, and Allagan Field, 1x Off-balance, Acceleration Bomb, and Beyond Death, 2x Off-balance, Beyond Death, and Cursed Shriek.
Blizzard III + OT Thunder III + Heal/Tank Fire III. Neo Exdeath does not auto attack, and will reset aggro completely periodically. Targets #1 and #2 in enmity with an Earth Shaker, dealing heavy physical damage.

I wonder can you trick it plus can you survive the attack where you need LB?

The tank with Allagan Field must stand behind the first tank but in front of the party, and use a CD.

MrHappy. the trials should be possible, the last 2 might be really hard though, for the Omegascape in the other hand, certain parts aren't possible to do with 4 player. This is indicated by a large orb in the middle or two smaller orbs on the side of Neo Exdeath.

Healers should bring Surecast. The healer with Forked Lightning should move to the Southeast. Stand at the very north if you invuln in order to not lose uptime.

Shoots a lethal beam down either the inner area of the platform or down the outer area of the platform. Seiryu/Suzaku/Shinryu might be tricky because they involve splitting into groups or else suffering a magic vuln of some kind that won’t let you survive a tower/stack. One tank is inflicted with Cursed Shriek and Forked Lightning. After you kill Exdeath, for the rest of the lockout you will start at Neo Exdeath. The boss gains a stacking damage debuff every 5 seconds, which goes up to 16 stacks. This does not do AoE damage, despite the animation making it look like such. Nice. Targets multiple players with a ground AoE, then a ground AoE again. PLD has Tempered Will, and can Cover one additional player. Alternatively you can use invulns on it.

All melee have Arm’s Length (you can switch Role Actions between Exdeath and Neo Exdeath), as well as gap closers - SAM has Hissatsu: Gyoten, NIN has Shukuchi, MNK has Shoulder Tackle, and DRG has Spineshatter Dive/Dragonfire Dive.

Targets first on enmity with a proximity tether.

Melee should be inside the box’s hitbox, tanks should be to the very left and right, and ranged should be in the middle and back of the arena. In addition to gear, players will receive a Deltascape datalog from each area, which can be exchanged for gear of your choosing by speaking with Gelfradus in Rhalgr's Reach (X:13.7 Y:12.0). To deal with Grand Cross Omega + The Final Battle: Indicates the beginning of the soft enrage phase. All other players get out of the Neo Exdeath hitbox.

Players with Forked Lightning spread out in the centre of the arena, making sure not to clip each other. Graehl Gaming

Stand on the last tentacle to spawn and then move in the direction they spawn. A major mechanic that happens in various iterations throughout the fight. Kite these around until Holy or Flare, which causes them to disappear. Three markers with directional arrows appear, and after a short while black puddles spawn towards the direction the markers indicated. Neo Exdeath casts Holy and Flare from the first phase.

Emptiness is often accompanied with Flood of Naught Inner/Outer Antilight, so dodge accordingly. Before starting, assign players loose spread positions for Dualcast Fire III and D… Healers should top all players off to avoid the DPS loss from petrification. MTQcapture The OT should provoke during the castbar to take the second Thunder III hit. Inflicts Hysteria, and multiple debuffs on the party. its not too hard with 8 players, although, there is one debuff which can easily wipe the group.

The tank without Allagan Field must stand in front of the party and use a CD.

Players must first complete the quest "The Anomaly".

Two DPS are afflicted with Acceleration Bomb.

Neo Exdeath does not auto attack, and will reset aggro completely periodically. A magical tank buster that strikes twice and applies a lightning vuln debuff.

Players without Forked Lightning run under the boss to stack for Death Wave. The other healer is inflicted with Death Wave - a stack marker - and Cursed Shriek. Calls down a pillar in the middle of the arena and tentacles that spawn.

Interesting to see that raid dps has more than doubled in the past two years. Cast Surecast before the castbar resolves, but do not cast anything before, because that will consume the Surecast buff.

^^ time to find out soon I think :D. Idk how dices would work but that would make things interesting.
Targets a healer with a stack marker. Resets aggro. The Final Battle teleports Neo Exdeath to cardinal positions around the arena.

m1s3ri (timestamps) You can only have the tank with Beyond Death stack with the healer - the healer will take about 32k damage but otherwise be alright, and melee can gain uptime on the boss. All players not at max HP when this mechanic resolves will be petrified. A physical raid buster. A physical damage attack that repeats in succession. Treasure coffers that appear upon completing Omega: Deltascape (Savage) will yield gear.

These function the same way as in Exdeath. These must be resolved in a way to satisfy the debuff conditions to not kill the party. This is indicated by sparkling diamonds around Neo Exdeath. Battle Overview & VideosRaid (Savage)Multiple AuthorsJuly 26, 2017, How to Unlock |

Anyone who does not have a debuff stack North to share Holy damage.

The offtank must provoke during the cast to take the second hit. If you soak it, both tanks move to the centre and everyone else stand inside the hitbox.

Authors:

This damage cannot be mitigated by boss debuffs. The enemy from Final Fantasy All the Bravest.

All players should stand on the edge to make Vacuum Wave easier. All players should look towards the boss to not get Petrified, right before Death Wave resolves. This damage cannot be mitigated by boss debuffs. Mitigate accordingly. To access Omega: Deltascape (Savage), players must access the Magitek Terminal in Rhalgr's Reach (X:13.5 Y:12.4). Players must first complete the quest "The Anomaly". After Exdeath returns, he spawns on a random party member.

Standing in one of these when they resolve drains half of your TP and MP, inflicts a damage down debuff, and does minimal damage.

Forked Lightning emits a donut AoE around the player that paralyzes and deals damage if hit when the debuff resolves. Healers must be on their toes to top everyone from the inevitable raidwide damage that will happen. There are many ways to prevent the knockback in order to stack up for the White Hole afterwards. We were able to get Exdeath down before Black Hole, and Neo down before Grand Cross Omega usually. Dodge the second Blizzard III. Exdeath reaches into the void and casts an elemental skill.

RDM and BLM have Corps-à-Corps and Aetherial Manipulation respectively.

Have all party members but the main tank stack in front of the boss.

This damage cannot be mitigated by boss debuffs. [vieweditpurge]Neo is … Summons four Arcane Sphere meteor adds that must be killed before they reach the ground.

Spread out to avoid clipping other players with AoE. Players should move as close to Neo Exdeath as possible in order to not get knocked off if the Flood of Naught is White or Black Antilight. The healer and DPS with Allagan Field must stand at the back. Forked Lightning resolves, and Death Wave resolves a moment later, knocking back all players in the stack. Neo Exdeath may refer to: The boss from Final Fantasy V. The boss from Final Fantasy XIV. Resets aggro.

Stack and then dodge. After you kill Exdeath, for the rest of the lockout you will start at Neo Exdeath.


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